![]() Story courtesy of panthers.com By: Augusta Stone CHARLOTTE – The Panthers' first-team offense finished a set of plays in Wednesday's team practice period and took a break while the scout team worked against the starting defense in the next sequence. On cue, assistant head coach Jeff Nixon and Carolina's three running backs jogged to the TV monitors underneath a tent on the sideline. They reviewed plays, asked questions, and talked strategy before running to the practice field for another set of plays. When the offense traded off with the defense again, Nixon and the trio trotted back to the tent. It's been routine throughout the season. And based on recent results, it looks like they're seeing things more clearly on game day. "I just think it's good to get some extra time," Nixon said. "Any time you get extra time to watch film, especially when they just performed the rep, I think it really resonates with them. And they remember exactly what they did right or exactly what they did wrong right away." D'Onta Foreman, Chuba Hubbard, and Raheem Blackshear take instant looks to see if they're making correct reads on run plays in practice. Nixon said they look for tracks and aim for landmarks – for example, running toward the outside leg of a guard – while keeping a look on their eyes and field vision. It's all about details and fundamentals, and having immediate feedback is helpful. "We try to be real detailed with that," Nixon said. "(It) makes a difference on if it's going to be a successful play or not, depending on their general fundamentals for each run." Foreman said reviewing tape on the sideline has helped him make the most of his practice reps. Once he goes back in for another set of plays, Foreman can apply what he saw immediately to his next reps. "You can see what went wrong or what went good immediately; you don't have to wait until we go to the meeting (later in the afternoon)," Foreman said. "Once we go back on offense, you learn from that immediately. It's been pretty good. I enjoy it." Something is working right in Carolina, as Foreman and Hubbard each put up career-best yardage totals (165 for Foreman, 125 for Hubbard) with seven runs of at least 21 yards split between the two of them in last week's win over Detroit. The Panthers put up a franchise-high 320 rushing yards against the Lions. Since interim head coach Steve Wilks took over in Week 6, the Panthers are averaging 151.6 yards per game on the ground, and are up to 10th in the league in rushing yardage as they've made it the centerpiece of their physical persona. For reference, the league average is 120.9 per game, and the number under Wilks would rank third in the league for the entire year. But running like that takes more than attitude. It takes detailed work. It also takes plenty of technology, and the people to make it happen in an outdoor setting away from the comforts (and nearby electrical outlets and convenient wifi connections) of a meeting room. The outdoor setup includes one television, a computer, and five tablets that show two camera views of each play (one from the sideline and one from the end zone). The five-person football video team helps set it all up for each practice, which takes about 15 minutes daily. The cameras report back to a central hub, which uses DVSport 360 Rewind software. The equipment takes about 10-15 minutes to break down at the end of each practice. But for the help it provides for the backfield, it's time well spent. Beyond the IT and video assistance, there's plenty of other people making those lanes for the backs to see clearly. Nixon gave plenty of credit to the Panthers' dominant offensive line, which held off the Lions' defensive front and cleared the way for Carolina's backs to get downfield. "We've made some good reads, broke some tackles," Nixon said. "But I really credit the line for opening up some really, really good holes and coming off the ball, giving us a chance to get to the second and third level." The running backs also review their plays in pass protection while they're under the tent. Nixon said they look to see if they're receiving calls from quarterback Sam Darnold or center Bradley Bozeman and ensure they make their blocking assignments. Nixon says he has seen improvement in every area throughout the year, and it's a testament to the progression of the season, more game reps, and reviewing the tape. "It's improved drastically since the beginning of the season," Nixon said. "I think the more and more guys are getting reps and getting their opportunity to play in games, they're making the most of it and just becoming more comfortable with everything we're doing – run-game wise, in pass protection, and catching the ball out of the backfield." Blackshear, a rookie, said watching tape on the field between reps at practice was new to him when he got to Carolina, and five-year veteran Foreman hadn't instantly reviewed his film on the practice field either, in previous stops in Houston and Tennessee. But it'd be safe to say reviewing the tape is helping set a good tone for the Panthers' run game, where Carolina has found a consistent key in critical wins. "I think it's definitely been helping," Foreman said. "I take pride in (that) because I know if something didn't go right, I can say, 'All right, well, I'm going to go watch it in a second.'"
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For the first time in NCAA Men’s Basketball, teams are experimenting with in-game sideline technology.
DVSport is providing its Rewind technology to the teams participating in this’s years NIT tournament. Each team is allowed to use one device in the bench area, that is feed with live video from the DVSport Replay solution that is used to provide the official’s instant replay. The tablets can be used for live stats or video but can not be used by a coach to dispute a call on the floor. This in-game technology is currently being used at the professional level in the NBA, at the collegiate level in men’s and women’s lacrosse and at the high school level in football and basketball. It is also used during practices across the NFL, college football, NCAA basketball, baseball, softball and hockey. DVSport Rewind has changed the way coaches, players and staff prepare at practices and games. No reason to wait when you can make immediate adjustments with DVSport’s live portable video solution. Rewind provides immediate access to video that allows feedback to aid coaching, evaluation and player injury assessment. Features include:
For more information on DVSport Rewind or any of our other products please contact us at sales@dvsport.com or 412-788-9070. By Jannelle Moore via www.basketballnews.com
With 6:36 remaining in the third quarter of Sunday’s game between the Golden State Warriors and Utah Jazz, Draymond Green stripped the ball away from a driving Bojan Bogdanovic and was whistled for a foul. Green knew it was a clean strip and immediately spun his index finger in the air, motioning for head coach Steve Kerr to challenge the call. Ideally, teams will hold on to their challenges until the fourth quarter, but in this instance, overturning the call was crucial. The Warriors would have been over the foul limit in a six-point game and Bogdanovic would get two free throws. Cue the clip! As Kerr weighs his options, one of his assistant coaches pulls out a portable video system called DVSport Rewind and the play in question appears within seconds. After watching the possession from several different angles, it's clear that Green didn't foul Bogdanovic. Kerr signals for a challenge and the call is ultimately overturned, stifling any momentum that the Jazz would've had. In addition to the Warriors, there are 13 other NBA teams that currently use DVSport Rewind, hoping to get an edge when critical calls and games are on the line. The Charlotte Hornets believe that this tool could win them a few extra games over the course of the season, which could make a difference in playoff seeding. That's why they made a five-figure investment in DVSport Rewind. So far, it has worked: They have challenged seven calls this season and six have been successfully overturned. The Pittsburgh-based DVSport Software is a well-known and trusted brand in the sports space, providing replay and coaching solutions in college basketball, college football and the NFL. Getting involved with the NBA seemed to be an obvious progression. THE VISION In 2019, DVSport basketball account specialist Kenny Brown had an idea that the company could tailor some of their college sports products to NBA benches for coaches. Brown altered a couple products and headed to Las Vegas for NBA Summer League to pitch and demo his solution. Initially, the product was promoted as a coaching solution until a phone notification changed the course. As Brown was preparing to demo the product, he got a notification that the NBA approved bench challenges for coaches. Craig Davis, DVSport's director of team solutions, believed that the announcement was a revelation. During the first season of challenges, NBA coaches would look to the JumboTron after dicey calls, waiting for replays that may or may not be shown. A year later, DVSport’s system became more in demand. “When we went to Summer League, our initial thing was using this as an instructional method, and I don’t think we were getting a whole lot of traction down that track," Davis said. "That was kind of the ‘eureka’ moment when they approved the challenges. Then, everyone was asking that question more in tune with challenging like, ‘How am I going to be able to see this video fast enough to make a decision to challenge or not?' "And I think what happened since then, as people have initially got the product in order to help with challenges, they’ve also seen our thing at the beginning was that this can also help you on the bench with coaching players and giving immediate feedback to people.” FIRST EIGHT When the league announced that they'd approved bench challenges and when teams began to inquire about DVSport Rewind, Brown and Davis won them over by selling them on adaptations of their NFL and college-sports products. The first eight teams -- the Los Angeles Clippers, Miami Heat, Philadelphia 76ers, Los Angeles Lakers, Toronto Raptors, Houston Rockets, Dallas Mavericks and San Antonio Spurs -- were sold on the fact that they could get video on demand and be more efficient when editing film. While the initial interest was for bench challenges, Brown shared how the tool could be used for more. “The benefit of what we have is that we can get video to the bench in real time," he said. "We have a challenge product and also a coaching product that we packaged together." The Mavericks know all about the capabilities of DVSport’s tool since they are the only team in the NBA that uses both the challenge product and the coaching product. (The Rockets also use the coaching product, but they haven't invested in the challenge software.) While most teams use products such as Final Cut Pro for their editing solutions, Dallas was years ahead of everyone else. “We’ve been uniquely involved in creating that in-game bench solution," said Mavericks basketball technology director Mike Shedd. "Now, the other teams are being able to take advantage of it since their providers can’t quite keep up with what DVSport provides." When Shedd came to the Mavericks in 2006, the team didn’t have an editing company they could rely on and, like most of the league, they were using over-the-counter editing software like Final Cut Pro and Adobe Premiere. After the initial demo of DVSport, Shedd was sold. “With all their expertise in the replay game -- college football, NFL, hockey -- they kinda got the market as far as being the best and the quickest and the most efficient,” Shedd said. DVSport created the Mavericks’ stand-alone system five years ago, which allows Shedd to receive clips on the bench within one second of the play happening. After every score or stop, the footage is readily available on Shedd’s tablet. One feature that stands out is the halftime edit. The tablet has an app where favorite plays are stored. The video staff can extract clips out of a couple plays to show the players and coaches at the half and then make adjustments instead of going through the work to splice, cut and paste on more traditional non-linear editing tools. Despite being involved with DVSport for many years, Shedd is still in awe of not only the technology itself, but also its versatility and durability. “A college team plays 30 games; we play 30 games in two months. [I'm impressed] by how they've been able to morph their system into handling the sheer amount of things we put into it," Shedd said. "We’re [loading in] three-to-five games a week, plus all the opponent games. That's a few thousand games each season whereas NFL teams, for example, take multiple years to get to that level as far as the amount of content. So them being able to adjust as our staffs expanded and the different technological needs expanded, there’s nothing I can’t go to them with and say, 'Hey, can we figure out a way to do this?' When I do that, it’s instantly put into the queue and they try to figure it out. And more often than not, they do.” NEW TO THE WAVE The Hornets have seemed to be on the verge of a playoff berth for at least two seasons. In the 2018-19 campaign, they were contending for the eighth seed before losing it to the Detroit Pistons on the final day of the season. Even last year, the Hornets had a chance to state their case for a spot in the play-in game in the bubble. This season, they looked for some marginal advantages, and found it in DVSport Rewind. They invested in the portable video system, and they have two team officials behind the bench viewing the action – zooming in, speeding up and slowing down replays in time for head coach James Borrego to determine when to use his one challenge. Since January, Borrego and the Hornets boast an 86% success rate in reversing calls -- nearly doubling the league-wide average of 46%. George Rodman, the Hornets' director of basketball analytics and strategy, and Jordan Surenkamp, the team's head video coordinator, scroll through a cache of on-demand videos for plays that may be worth challenging. Brown is impressed with how his new clients are performing with the device. “They've actually been great. They are ahead of the curve," Brown said of the Hornets' staff. "Day 1 of the demo, [Rodman] was obsessed with it. He spent more time playing and rewatching things to have coaching points and to make sure calls were right than he'd been watching games from the bench. “He jumped in right away and he looks at almost every call. If a call happens early in that possession and it might be something they want to look at, he knows already he’s going to give the confirmation to the head coach to make that challenge. It's something that sits with him non-stop and he can’t stop reviewing.” While teams are gravitating toward the challenge product, Brown anticipates that teams other than the Mavs and Rockets will eventually utilize the scouting and coaching software, especially since their competitors increase their prices. “Several of the new teams [that invested] had demos last year and were out of the playoff race and didn’t want to totally invest," Brown said. "The main thing is being able to be there so they know where to turn when management wants to make the leap.” DVSport now has plenty of NBA clients (including the Bulls, Cavaliers, Clippers, Heat, Hornets, Lakers, Mavericks, Nets, Raptors, Rockets, Sixers, Spurs, Warriors and Wizards), and that list should only continue to grow. Article by: Rick Bonnell - The Charlotte Observer (TNS) The Charlotte Hornets are 6-1 this season at reversing referees’ calls. That sterling record isn’t dumb luck. The Hornets have invested, at a five-figure cost, in a portable video system that provides them replays in real time. Two team officials, sitting behind the bench, have instant access to speed up, slow down and zoom in on what just happened, in time to flag how coach James Borrego should use one challenge per game to maximum effect. The Hornets believe this technology could win them an extra game this season, and maybe that extra victory is the difference in making the playoffs. “If it can swing the outcome of one loss to a win, then across the whole organization it’s viewed as worth the investment 10 times over,” George Rodman, the Hornets’ director of basketball analytics and strategy, told The Observer. “At the end of the season, we may look back on one (call) that we got right in Game 65 that had a very significant impact on what the rest of our season looked like.” Borrego has challenged seven calls over this season’s first 28 games. He lost one of those challenges — an out-of-bounds play against the Hawks in Atlanta on Jan. 6. That 86% success rate is nearly double the NBA-wide average of 46% this season. A lot goes into Borrego’s decision whether to use his once-a-game challenge, which became permanent in the NBA after an experimental phase last season. Likelihood of a reversal is obviously key, but also when in a game to challenge (later is typically better) and the stakes of a call: Specifically, did a call result in points scored or a player getting in foul trouble? Borrego is on the conservative side in how and when he uses his challenges. “Maybe I’ve got to challenge more,” Borrego said. “I’m always evaluating. I don’t think there is a perfect answer yet.” Striving for perfection is important because changing the outcome of one game could make a huge difference in tightly packed Eastern Conference standings. Consider recent history: The Hornets were in contention for the last playoff spot on the final day of the 2018-19 season before losing out to the Detroit Pistons. Or the spring of 2016, when the Hornets winning one more game would have made them the third seed in the East with home-court advantage, rather than the sixth seed and an eventual Game-7 loss to the Miami Heat. The Hornets are 13-15 and tied with Toronto for the No. 7 spot in the Eastern Conference standings through Wednesday’s games. ——-- CAN’T TRUST THE JUMBOTRON When the NBA first approved challenges last season, coaches typically looked up to the large video boards above the court after questionable calls, waiting for replays that sometimes never were shown. Rodman says it’s common knowledge around the NBA that many teams’ game-operations staff don’t show replays that might disadvantage the home team until it’s too late to challenge. The Hornets sought something more reliable, with split-second availability, to circumvent that. They turned to DVSport, a company out of Pittsburgh that services pro and college teams’ increasing need for on-demand video replays. Systems are customized to individual needs, but essentially the Hornets are one of a dozen or so NBA teams paying a fee in the lower five figures(the Hornets did not disclose the exact cost) to know they have access to these replays. Each game, home or away, the Hornets plug in a portable computer in the locker room that is linked to a tablet on the bench. That tablet provides Rodman and head video coordinator Jordan Surenkamp with instant access to videos of a play that might be worth challenging. Time is crucial; an NBA team has 30 seconds to challenge a call, so Rodman figures he has, at most, 15 seconds to suggest to assistant coaches that challenging is a good risk. “I think most teams now realize that if this is a rule we have, then it’s worth investing in, so we are maximizing it correctly,” Rodman said of the Hornets’ technology commitment. “Not something we loosely pay attention to, just haphazardly challenging things.” ——-- WHICH CALLS MATTER MOST? Rodman estimates there are roughly 40 calls in any NBA game that are close enough that a team could justify challenging them. Picking which call could have the most effect on a game’s outcome is a big factor in Borrego’s choices. For instance, there was a block/charge call involving superstar Kevin Durant that the Brooklyn Nets challenged against the Hornets because getting that reversed would both change the score and get a foul taken off Durant’s total. “There are a number of plays out there I feel like I could challenge throughout the game. If it’s costly, then I’ll use it earlier (rather than) holding it,” Borrego said. What factors in these decisions beyond likelihood of a reversal: — Timing: Later is better, as far as potentially impacting a game’s outcome.It’s no coincidence that all but two of Borrego’s challenges have come in fourth quarters. — Momentum: Borrego said the emotional impact of a play — if a reversal might boost his players or deflate the opposing team’s — does play a role: “Momentum plays that (if reversed) can turn a game in our favor,” Borrego said. — Foul trouble: An exception to the later-is-better guideline is a key player getting in foul trouble. The two times this season Borrego challenged calls before the fourth quarter involved fouls against centers Cody Zeller and Bismack Biyombo. Both fouls were voided. — Are points involved?: If reversing a call could directly add points to the Hornets’ score or take points off the opponent’s score, then that significantly increases the likelihood of a Borrego challenge. Four of the six calls Borrego successfully challenged were shooting fouls, so negating those directly impacted the opposing team’s score. Only two of Borrego’s seven challenges have involved out-of-bounds plays. That play is the easiest to get reversed (a 75% success rate last season) because replay often provides such clear evidence. However, it only results in a change of possession, not a change in the score or a player’s foul total, so it’s low in strategic value. The goal isn’t to get any old call changed. It’s reversing a call that could be a Hornets game-changer. And potentially a season-changer. ©2021 The Charlotte Observer. Visit at charlotteobserver.com. Distributed by Tribune Content Agency, LLC. DVSport Chief Operating Officer, Keith Lowe volunteered at Carolina Panther - Bank of America Stadium on Saturday to help 20,000 people receive their second round of the COVID-19 vaccination.
For the sixth consecutive year, DVSport has partnered with ESPN during the College Football Playoff National Championship Presented by AT&T for Film Room on ESPNEWS and Refcast on the ESPN App. This year's Film Room features SEC Network college football analyst Gene Chizik, Liberty head coach Hugh Freeze and two DVSport coaching clients in Wake Forest head coach Dave Clawson and North Carolina A&T’s Sam Washington. As in the past, Film Room features the coaches providing in-depth analysis in a film room equipped with DVSport’s On-Air Talent Replay System. This system will provide immediate access to multiple camera angles and full control of those angles (program, All-22, SkyCam and high endzone) on air. Refcast will feature Arizona State head coach Herm Edwards and ESPN commentator Jason Bennetti along with former officials John Parry and Matt Austin who will provide commentary from a referee's prospective. Refcast will also utilize DVSport's On-Air Talent Replay System to move between multiple camera angles allowing commentators many viewing options throughout the game. DVSport's On-Air Talent Replay System was most recently featured when Kirk Herbstreit provided fans a behind the scenes look at his home set-up for the College Football Playoffs. DVSport's On-Air Talent Replay System has been used by Herbstreit in the College Game Day broadcasters booth since the 2014 season. About DVSport DVSport, Inc. is a software company founded in Pittsburgh, PA specializing in digital video acquisition, analysis, and play-back software designed specifically for the sports market. DVSport has provided Instant Replay in college football since 2005 and college basketball since 2010. DVSport is the current provider of Instant Replay for NCAA college football for the ACC, American, Big Ten, Big-12, Big South, Big Sky, Colonial, MAC, MEAC, Mountain West, Missouri Valley, OVC, Pac-12, SEC, Sun Belt and SWAC conferences. In addition, DVSport has been the exclusive postseason Replay Solution provider for the College Football Playoff (“CFP”), FCS, D-II, D-III playoffs and the NAIA championship game. PITTSBURGH, PA – DVSport, Inc. is once again providing Instant Replay Services for Bowl and TV Partners and the College Football Playoffs (CFP) concluding with the National Championship game in Miami, FL on Monday, January 11, 2021. DVSport began providing it’s Bowl Partners with Instant Replay services in 2007 and the BCS championship game in 2010.
“This year has been like no other but we are thrilled to once again work with the CFP organization, Bowl Partners and TV partners to provide our services throughout the bowl season and for the College Football Playoffs,” said Brian Lowe, President/CEO of DVSport. Throughout the bowl season DVSport has been providing various Instant Replay Services including: Multi-Input Replay for the officials, Medical Replay for Medical Observers in the press box and Medical Rewind (Video Tablets) on the field for team medical staffs to give them access to video to aid in the evaluation of student-athlete injuries, sideline monitors by the on-field official to allow the game official see what the replay official is viewing during a review, collaborative replay services so the officiating Conference Command Center can participate in the review and Talent Replay for TV Broadcast commentators to control video playback as they comment on the action on the field. “I cannot express how proud I am of our team, who has worked diligently to ensure DVSport’s services were provided to each client throughout the season in the middle of a pandemic and to meet all the safety guidelines put forth by the Bowl Partners and CFP,” said Lowe. About DVSport DVSport, Inc. is a software company founded in Pittsburgh, PA specializing in digital video acquisition, analysis, and play-back software designed specifically for the sports market. DVSport has provided Instant Replay in college football since 2005 and college basketball since 2010. DVSport is the current provider of Instant Replay for NCAA college football for the ACC, American, Big Ten, Big-12, Big South, Big Sky, Colonial, MAC, MEAC, Mountain West, Missouri Valley, OVC, Pac-12, SEC, Sun Belt and SWAC conferences. In addition, DVSport has been the exclusive postseason Replay Solution provider for the College Football Playoff (“CFP”), FCS, D-II, D-III playoffs and the NAIA championship game. Story Courtesy of Referee Magazine The 2019 college baseball postseason saw not only a significant expansion in what types of plays can be reviewed, but also an expansion of where replay was deployed. It wasn’t merely at the College World Series in Omaha, Neb. It was used during the regionals and super regionals, too. George Drouches, NCAA national coordinator of baseball umpires, shared a report from DVSport — the company that provided the video review technology — that gives an inside look at how the process worked, what was reviewed and the outcome of those reviews. Drouches said the replay process went well and the games proceeded well. “Pace of play was improved, and ejections were greatly diminished under the expanded video review system we had in place,” Drouches said. “It was overall a great boon to the NCAA championship.” Over the course of 138 games, there were 187 video reviews with an average review time of 1:15. Let's take a closer look at the data... ![]() Written By: Nick Sabato | Nov 21st 2019 - The Daily Republic BROOKINGS -- Instant replay made its debut in South Dakota prep football championship games last week and the South Dakota High School Activities Association is deeming it an early success. Every turnover and scoring play was reviewed in the booth, but play on the field was stopped less than once per game. Through seven championship games, two plays were overturned on touchdowns where replay showed the ball carrier tackled short of the goal line. Even when officials were called to the sideline to review a play, the process was quick and concise, avoiding elongated breaks in the action that draw criticism at the college and professional levels. “We hired a Friday night crew to be our replay officials and we’re gathering feedback from them as far as what we can do to improve it or refine it,” SDHSAA Assistant Executive Director John Krogstrand said. “I think there’s some little tweaks to it are all that I’m looking at from being in the booth for most of the games. Just to make it better for ourselves when we do have those major reviews or simple in-game things.” There were two technicians in the booth at all times, with one clipping plays as they happened on the South Dakota Public Broadcasting telecast. The other technician assisted with setup, but was also a former NCAA Division I official that was able to provide tips when needed. Two certified SDHSAA officials were also in the booth, along with another official with a headset on the sidelines. Officials in the booth had the freedom to stop play if a play warranted a review, but in order to overturn a call, the head official on the field and the official in the booth had to agree on the play. In total, 60 scoring plays were reviewed, along with 14 turnovers and a handful of plays in which the game was paused to review the spot of the ball. “We had six to eight cameras at our disposal, as opposed to an NFL or college primetime game that has 16-24 cameras,” Krogstrand said. “Knowing we were a little bit limited there, we wanted to make it so that it was so obvious that anybody at home on the couch could say it was ‘no doubt’ (to overturn a call). So, it wasn’t one person’s individual opinion.” In the coming weeks, the SDHSAA will internally review its own findings, along with taking a look at how replay panned out in championship games of neighboring states such as Minnesota. Still, Krogstrand would like to simplify what constitutes a review or stoppage in play for the future. There weren’t any controversial plays or calls in the seven games this season, but a situation may arise in the future and the SDHSAA wants to be prepared for such an event. “The proposal that we had was about a page long and it had some specifics to it,” Krogstrand said. “I’m just looking to refine it and make it more simple and just have two separate criteria of what you can and cannot do with replay. There’s some gray area that’s left up to interpretation and the less interpretation, the more we can say is black and white.” By SEC Staff
The Southeastern Conference will expand its football collaborative instant replay process to include a sideline monitor for use by on-field officials, beginning on Thursday night as Texas A&M hosts Texas State in College Station, Texas. The monitor, which will be positioned at the officials' sideline headset location, will be utilized for viewing by the game referee during every official instant replay stoppage of play. "We continue to look for opportunities to enhance what I believe is the most effective instant replay system in college football," SEC Commissioner Greg Sankey stated. "Our commitment to supporting correct officiating outcomes will continue to hold a high priority." The game referee will see what the replay official in the stadium is viewing and discussing with collaborative replay officials in the SEC Video Center. This added visual element will allow the game referee to better communicate replay decisions to head and provide a more specific announcement to fans in attendance and viewing on television. While the referee will be able to participate and provide input about the ruling on the field and the replay review in progress, the decision to confirm or overturn a call will still be maintained by the replay official in the stadium replay booth working with the collaborative replay officials located in the SEC Video Center. Collaborative instant replay was first adopted in college football by the SEC in 2016, with three instant replay officials at the SEC Video Center working in conjunction with the replay official at each stadium to establish a collaborative decision when instant replay stoppages occur. Prior to implementation of the collaborative replay process, the referee had a headset which allowed audio-only communication between the field and the instant replay booth. The sideline monitor will be an addition of the DVSport instant replay technology currently utilized by the SEC. Every play is reviewed by instant replay, but game stoppages only occur when time is required for additional video review of a play. |
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